Kitara: A View From Above Area Control

Kitara is a tight, fast, fairly abstract area control game in which the areas you control and your meeples form the core of an engine you build with a tablou of drafted cards. Fair warning; I know Eric Vogel, the designer, and did some playtesting. That's the only reason I could review a game this … Continue reading Kitara: A View From Above Area Control

Let’s Have a Nuanced Discussion About The Implications of Insanity Mechanics in-

No.  Stop Playing Board Games With Insanity Mechanics- no, not even on Halloween I clearly don't- I've tried to get through some of the rulebooks. I'm looking for a card game I can play solo. I'm asking you not to. Or more realistically eviscerating you on the assumption you play them. Don't play Mansion of … Continue reading Let’s Have a Nuanced Discussion About The Implications of Insanity Mechanics in-

Terraforming Mars: It’s fine- FINE!

Terraforming Mars is fine- but like the recent hype-machine Wingspan, for which it is often used as a point of comparison, I just can’t understand the enthusiasm. It has grown on me through a series of totally uncoerced plays. Who doesn't like building tableaus of cards? I think this game falls through the floor in … Continue reading Terraforming Mars: It’s fine- FINE!